Thanks for your interest in selling your own assets in the Online Market.
Make sure that all the information in your Vendor Account is filled in and up-to-date to ensure a smooth payout process for you. Once your profile has been completed, you can start uploading your assets from the Product Manager in your Vendor Dashboard. Note: there are two versions of the Vendor Dashboard. You may choose either one to upload your digital assets. To add a product click on the ADD PRODUCTS which can be found at the far right of THE MARKET menu. That link will take you to the WC Frontend Manager. From there you can submit a new digital asset.
The Online Market offers customers a library of assets that are made specifically for the animated movie CLICS that they can use in their own projects. If you would like to be part of the Project Team so that you can upload digital assets to the Online Market, please familiarize yourself with these requirements and guidelines. Only assets which meet our requirements will be considered for the Online Market. These guidelines will help to ensure the assets you contribute achieve their maximum potential.
You as the vendor must have all rights for Hometown Entertainment to redistribute all components of the content being uploaded. You must be the legal author. Content you did not create or are not legally allowed to resell cannot be uploaded. Trademarks, logos, or brands that are not owned by you, the vendor, are not permitted. Do not upload any content that can be deemed offensive, contains sexual activity, sexual content, or nudity. Models created using photo-to-model technologies are not suitable for our purposes except models specifically contracted to play the characters in CLICS. Content available in the public domain can be included as part of the content uploaded if the below conditions are met:
Content used is in the public domain and is redistributable.
Content in the public domain does not constitute the majority of the submission.
The source of the content in the public domain is clearly cited.
The Add Product page contains a link to the source of such content, including the public domain usage information. The link can be found in the editing toolbar of the description panels.
We take pride in delivering great products and encourage you to submit professional, high-quality assets. Assets submitted are expected to have a consistent scale, orientation, and brightness level, with aesthetically pleasing colors and materials. 3D Assets submitted must be render-ready and, as much as possible, allow for seamless integration and setup. All assets submitted should contain appropriate and easy to understand documentation. Asset marketability can be improved by providing preview images, and videos if applicable. Marketability can be further enhanced by providing fully functional assets that help customers reduce the time it takes for them to use the asset.
Asset Content Types
A wide range of content types can be uploaded and sold on the Online Market. Please ensure your asset fits into one of the Category types listed below:
Materials and Shaders
Each category may have one or more subcategories.
Asset Naming Conventions
Asset names must be in English, with a capital letter used at the start of each word. Define the asset with a unique descriptive name and avoid generic names. Names already taken in the Online Market are not valid. Asset names can contain spaces, but names with underscores and/or special characters are invalid. Assets with company/brand names will not be accepted for legal reasons (e.g. Unity, DAZ3d, Theme-Forest)
Asset File Type/Format and Source Files
Assets should be submitted in .zip or .pak formats, and you must include a readme.txt and license file in the folder. If you are submitting multiple assets, please ensure each asset is submitted in a folder with an appropriate name and are submitted in the correct Online Market category. The following 3d graphic file formats can be used for the asset being compressed for submissions: 3ds, obj, fbx, bvh, skp, iprop, iavatar, iacc, vns. Texture and image files can be virtually any graphics file format.
For models, please use a iclone7 3dXchange ready format. If you wish to include the source, please use the FBX file format or Maya and 3ds formats.
Code Assets and Editor Extensions
At this stage, we plan to use the iclone7 render engine to render the online episodes of CLICS. All code and Editor extensions need to make use of PBR (engine’s plugin system) to integrate custom features. Standalone third-party SDKs are not allowed and as is the case for all assets, any non iclone7 ready extensions will be rejected.
Please be mindful of how code assets can impact on other users. Error messages should appear as an inline warning or message/dialog, and should contain practical information on fixing problems. It’s important that your code and extension doesn’t throw confusing error messages or null reference exceptions – especially because the code you create will feature in other people’s projects and could negatively impact on their own code.
Please ensure to include instructions in your documentation detailing setup steps.
Please normalize your audio content before submission to the Online Market. This will help to ensure even distribution of your audio asset’s volume. It is also necessary to link to our audio player – the audio preview system we currently support – when you submit audio assets.
Online Market UI Content Requirements
In order to submit your assets to the Online Market, you have to upload some specific supporting images as well. The specifications below will help to ensure the images promoting your assets are in keeping with the feel of the Online Market and don’t lead to a resubmission request. Some things to keep in mind:
Don’t use too much text on your image – communicate your asset visually
Make sure the layout isn’t too busy – keep it simple!
Steer away from gaudy colors
You can submit up to 10 images supporting your asset. Images should be 1920×1080, 16:9, and will be cropped automatically. Remember, the quality of your images and the description that goes along with them represents your assets, so please be sure to follow the above requirements carefully.
Maintaining and Updating Assets
Vendors submitting assets to the Online Market are expected to keep their content up to date and fix errors immediately after asset submission.
Before submitting an asset, be sure that it works and meets the requirements described in these guidelines. If your asset is not working, it will be declined immediately.
In order to submit an asset, you need to have a Vendor Account. Log into the website to start the submission process or register as a vendor if you are a new user.
Assets may fail the verification process if they are not correctly identified. Assets can be linked to up to three categories. Selecting relevant categories will ensure the asset is visible to the right users.
To charge for an asset, select a price in USD with a value greater than ‘1’. Other currency prices are automatically calculated, however, these can be altered if required. Set the price as ‘0’ for a free asset.
Add information on the asset composition to provide relevant information for users on the Asset Description Page. Upload screenshots of the asset and select supporting images. The main display image needs to be selected from the images provided.
You may wish to add a YouTube URL for the asset. The video demonstration or the asset/website-specific content will be embedded and shown on the Asset Details Page.
Provide an accurate and detailed description of the asset in English.
Submitted assets will be visible under the Library – My Submissions menu, with a corresponding submission state.